Exactly 4 points
Help the farmers (+2), delay the land purchase (0), find Jestyn's criticism funny (+2), and skip the chocolate (0).
Total: 4 · Collar availableAct 1 walkthrough · Choice spoilers · Updated 10 October 2026
The creator lists four Act 1 decisions with affection values. This walkthrough turns those values into complete example routes, so you can choose a good ending, see the bad ending, or reach Jestyn's collar option without guessing.
These points come from the creator's February 2026 Act 1 ending guide. They are not a confirmed Act 2 route map. The secret ending has a different name-entry trigger, covered in the Crownus guide. A browser build may also differ from the current desktop release.
The scene names below are navigation aids; the choice directions and numbers paraphrase the creator's published guide. Other story moments may appear between these decisions.

| Decision | Positive or neutral answer | Point loss to watch for |
|---|---|---|
| Help the farmers | Offer money, water channels, or new seeds: +2. Ask for time: 0. | Leave them to solve it themselves: −1. |
| Buy the land? | Refuse: +1. Delay: 0. | Agree to buy: −1. |
| Jestyn's criticism | Find it funny: +2. | Find it annoying: 0. Neutral is not a penalty, but it misses two points. |
| Chocolate | Do not eat it: 0. | Eat it: −1. |
For a regular ending, add these four values. 3 or more reaches the good ending; 2 or less reaches the bad ending. The collar scene option requires 4 or more. The creator describes the secret route separately.
Total: 3 · Good ending threshold
This example proves you do not need every positive answer for the regular good ending. It does not meet the 4-point collar condition. If you wanted the collar scene, change the criticism response to “funny” or use the route below.
The collar is a scene choice within the Act 1 route, not a fourth ending in the creator's feature list. Its threshold is one point higher than the good ending's.
Help the farmers (+2), delay the land purchase (0), find Jestyn's criticism funny (+2), and skip the chocolate (0).
Total: 4 · Collar availableHelp the farmers (+2), refuse the land purchase (+1), find the criticism funny (+2), and skip the chocolate (0).
Total: 5 · Collar available
If you finish on 3 points, the good ending can still be available while the collar choice is absent. That difference is easy to miss when following a generic “good route” tip.
A common surprise is helping the farmers but still falling below the good-ending threshold. For example, help them (+2), agree to buy the land (−1), find the criticism annoying (0), and decline the chocolate (0): the total is 1, so the published rule gives the bad ending.
Total: 1 · Bad ending threshold
If you intentionally want to see that outcome, the example above stays within the four documented choices. For a later good-ending run, the simplest fix is to refuse the land purchase (+1 instead of −1); that two-point swing changes the example total from 1 to 3.
Choose your answers and see the regular ending threshold and collar condition.
Open the point calculator →Follow the room-door clue and the exact name-entry step without confusing it with affection points.
Read the Crownus guide →Source: Thepipi's Act 1 ending guide. Route totals above are arithmetic from the published point values. Screenshots are existing in-game images from this site's gallery; no generated images were used.