Act 1 walkthrough · Choice spoilers · Updated 10 October 2026

Act 1 walkthrough: the choices that change your ending

The creator lists four Act 1 decisions with affection values. This walkthrough turns those values into complete example routes, so you can choose a good ending, see the bad ending, or reach Jestyn's collar option without guessing.

Which version is this for?

These points come from the creator's February 2026 Act 1 ending guide. They are not a confirmed Act 2 route map. The secret ending has a different name-entry trigger, covered in the Crownus guide. A browser build may also differ from the current desktop release.

The four scored decisions

The scene names below are navigation aids; the choice directions and numbers paraphrase the creator's published guide. Other story moments may appear between these decisions.

In-game theater scene with narrator text about the farmers' drought
In-game screenshot of the drought setup that leads into the farmer decision. The image does not show the choice menu.
DecisionPositive or neutral answerPoint loss to watch for
Help the farmersOffer money, water channels, or new seeds: +2. Ask for time: 0.Leave them to solve it themselves: −1.
Buy the land?Refuse: +1. Delay: 0.Agree to buy: −1.
Jestyn's criticismFind it funny: +2.Find it annoying: 0. Neutral is not a penalty, but it misses two points.
ChocolateDo not eat it: 0.Eat it: −1.

For a regular ending, add these four values. 3 or more reaches the good ending; 2 or less reaches the bad ending. The collar scene option requires 4 or more. The creator describes the secret route separately.

Route A: reach the good ending with exactly 3 points

  1. Help the farmers with money, irrigation, or seeds: +2.
  2. Refuse the land purchase: +1.
  3. At Jestyn's criticism, the neutral “annoying” response adds 0.
  4. Do not eat the chocolate: 0.

Total: 3 · Good ending threshold

This example proves you do not need every positive answer for the regular good ending. It does not meet the 4-point collar condition. If you wanted the collar scene, change the criticism response to “funny” or use the route below.

Route B: unlock the collar scene option

The collar is a scene choice within the Act 1 route, not a fourth ending in the creator's feature list. Its threshold is one point higher than the good ending's.

Minimum example

Exactly 4 points

Help the farmers (+2), delay the land purchase (0), find Jestyn's criticism funny (+2), and skip the chocolate (0).

Total: 4 · Collar available
Highest listed example

5 points

Help the farmers (+2), refuse the land purchase (+1), find the criticism funny (+2), and skip the chocolate (0).

Total: 5 · Collar available
In-game dialogue screen showing the red collar with its golden bell
In-game screenshot of the red collar scene. The creator says this option needs at least four affection points.

If you finish on 3 points, the good ending can still be available while the collar choice is absent. That difference is easy to miss when following a generic “good route” tip.

Route C: understand the bad ending

A common surprise is helping the farmers but still falling below the good-ending threshold. For example, help them (+2), agree to buy the land (−1), find the criticism annoying (0), and decline the chocolate (0): the total is 1, so the published rule gives the bad ending.

Total: 1 · Bad ending threshold

If you intentionally want to see that outcome, the example above stays within the four documented choices. For a later good-ending run, the simplest fix is to refuse the land purchase (+1 instead of −1); that two-point swing changes the example total from 1 to 3.

Why didn't the expected route appear?

More Act 1 help

Find the secret ending

Follow the room-door clue and the exact name-entry step without confusing it with affection points.

Read the Crownus guide →

Source: Thepipi's Act 1 ending guide. Route totals above are arithmetic from the published point values. Screenshots are existing in-game images from this site's gallery; no generated images were used.