Act 1 only · Spoilers below · Updated 10 October 2026

Act 1 endings and affection points

The creator published exact Act 1 point values and ending thresholds. Use this page to see why a run reached a good or bad ending, then check the separate trigger for the secret ending.

Read this before using the guide

These are the creator's Act 1 rules from February 2026. Act 2 was released later; these totals should not be applied to Act 2 without confirmation. The secret ending uses a name entry rather than the normal affection threshold.

The three Act 1 outcomes

Regular route

Good ending

Finish with at least 3 affection points. Reaching 4 points also makes the collar scene option available.

Regular route

Bad ending

Finish with 2 points or fewer. If your choices seemed kind but you still reached this ending, review the land purchase and critique decisions.

Separate trigger

Secret ending

Inspect the writing at the king puppet's room, then use the revealed name when Jestyn asks yours. The exact name appears in the spoiler section below.

Act 1 choice point reference

These summaries paraphrase Thepipi's point list. The neutral choices add zero.

SceneChoice directionPoints
Farmers need helpOffer money, irrigation, or seeds+2
Farmers need helpAsk for time to decide0
Farmers need helpTell them to solve it themselves−1
Land purchaseRefuse the purchase+1
Land purchaseDelay the decision0
Land purchaseAgree to buy−1
Jestyn's criticismFind it funny+2
Jestyn's criticismFind it annoying0
ChocolateDo not eat it0
ChocolateEat it−1

Check your Act 1 choices

Choose one answer in each scene. This planner adds only the values in the creator's guide; it does not simulate the game or account for the secret name route.

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Select all four scenes to see the regular ending threshold.

Practical routes

  1. For a good ending: Help the farmers (+2), decline the land purchase (+1), and avoid losing points later. That gives at least 3.
  2. For the collar option: Add the positive response to Jestyn's criticism (+2). The example route totals 5, above the required 4.
  3. For a bad ending: Finish at 2 or below. Agreeing to buy land, dismissing the farmers, or eating the chocolate can lower the total.

These are calculations from the published point values, not claims about any unlisted scenes.

Secret ending trigger

Reveal the exact name and sequence (major spoiler)

Examine the king puppet's room door. When Jestyn asks for your name, enter crownus. The creator says this locks the run into the Act 1 secret ending, regardless of the regular good or bad ending score.

The creator also suggests trying other puppet names for different reactions; those reactions are separate from the confirmed secret ending trigger. See the full Crownus guide for the sequence and common mistakes.

Primary source: Thepipi's Act 1 ending guide, published 27 February 2026. For full example routes, read the scene walkthrough; for the name trigger, see the secret ending guide. For newer platform availability, read the Act 2 update guide.